The purpose of the project is to challenge user’s perceptions of stress and ultimately help users become better at dealing with their stressors. A form of play is the best way to take the user on this journey since play is something that transcends age, socio-economic status, and culture. My challenge is creating a platform for adults to track self-chosen forms of play in order to aid in stress management.
This project began with a few months of primary and secondary research into the neuroscience and psychology of stress in humans. Through this I discovered the effectiveness of play therapy in children; however, it’s legally difficult to do primary research on children. So, I decided to apply a similar idea to adults since play is something that transcends age, socio-economic status, and culture.
Mobile apps are a common form of play for adults, but creating an app that allows for each user to manage their personal relationship with stress is difficult. Certain users struggled between the amount of quantitative and qualitative information presented to them in the app (based on personal preference). I made it a major point to allow users to create a customized experience that works for their psychology and lifestyle. Finding a balance between creating an easily customizable experience for users and not going overboard on options was one of the bigger challenges that had to be constantly tested by users in the testing phase.